[17], The opening song, a remix of the series theme titled "Geki! The OVA was released for VHS and DVD on December 18, 2002. Running up to the game's release, Sakura Wars 3 and the Dreamcast ports of the first two Sakura Wars games were reissued at reduced prices by Sega. Sakura Wars: So Long, My Love Cast. Once this was agreed, the team began development. Japanese gaming magazine Famitsu gave Fall in Love, Maidens a score of 36/40, with the critics giving it scores of 10, 9, 8 and 9 out of 10; this was the highest score given to a mainline Sakura Wars game up to that point. This is further complicated if Ogami had previously romanced any member of both the Flower and Paris Divisions. [1][29] As with most of the Sakura Wars series, the game never saw a release in the Western market. [7][8] The game was directed by Katsuhito Goto, produced by Yuji Horikawa and executive produced by Noriyoshi Ohba. Each unit can perform two actions during their turn, which cover a variety of actions including attacking, healing, boosting a unit's statistics, and defending. Battles take place within 3D arenas, where each unit has a full range of movement, with their distance limited by an Action Point meter: the battle system is dubbed "ARMS" (Active & Real-time Machine System). The first Sakura Wars game to reach North America, Sakura Wars: So Long, My Love takes the franchise to America with the franchise's first story set in America, following a new hero who joins the US version of the Hanagumi. It was released for Windows 98, Windows ME, Windows 2000 and Windows XP on March 3, 2005. Total: 66/100 - For the first game since the PS2 title “So Long My Love”, Sakura Wars is an overall entertaining anime troupe game that will keep your attention throughout. Ogami Ichiro's Struggles ~Sakura Wars Song Show~, Sakura Wars ~Hundred Flower Ryomu Dream Story~, Sakura Wars: Sumire Kanzaki Retirement Memorial—Su・Me・Re, Sakura Wars 2 ~Kimi, Shinitamou koto Nakare~, Jissen Pachinko Hisshouhou! Their goal is to stop Ōkubo Nagayasu from terrorizing Tokyo. [6], During combat segments, the Flower Division fight monsters in the streets of Tokyo using machines called Koubu. The production of Les Misérables is a resounding success, and Ogami is left as the sole figure of authority after the Imperial Assault Force's original manager Ikki Yoneda retires, satisfied that Ogami can succeed him. [36], In honor of Tomizawa's retirement from the role of Sumire following Fall in Love, Maidens, an original video animation (OVA) titled Sakura Wars; Sumire Kanzaki Retirement Memorial—Su・Me・Re was produced by Radix Ace Entertainment and Overworks; Tanaka created the music, while Kawasaki wrote the script. Immobilized by a golden mist produced by the Koubu, the Flower Division are easily beaten back and their base at the Grand Imperial Theater damaged. The need to properly portray the marriage scene leads to widespread misunderstandings as both Ogami and Flower Division members think each is proposing to the other. This is also the final entry to feature character art and cutscene animation by … [2][3] Gameplay is divided between periods where Ogami navigates the Grand Imperial Theater and interacts with various characters, and combat sequences governed by a turn-based battle system across a three-dimensional (3D) area allowing full range of movement. [2] Localization efforts were prevented due to Sega's uncertainty as to whether the game's blend of genres would find a profitable audience outside Japan. [23] A preview disc was released with Sakura Wars Online, featuring promotional images and trailers released up to that point. His main points of criticism were the limited graphical options and its short length. It was released for Windows 98, Windows ME, Windows 2000 and Windows XP on March 3, 2005. [32] As of 2007, the game is the fourth best-selling Sakura Wars title behind its predecessor. [7] The theatre theme also carried over into the motifs surrounding the main villain. [37][38] Tomizawa would eventually return to the role for 2019's Sakura Wars. As of 2004, the game has sold over 257,000 copies, making the game the tenth best-selling Dreamcast title in Japan. Sakura Wars: So Long My Love is set in New York City during a fictionalized version of the late 1920s, with players taking the role of Shinjiro Taiga and the all-female New York Combat Review. Test configurations on Windows: [31] RPGFan noted the game's focus on the theater, which the reviewer generally enjoyed despite missing the previous games' episodic format and noting a continued amount of unresolved plot threads. While reusing gameplay assets from Is Paris Burning?, the graphics were improved using new software tools. [3][4] If save data from the Dreamcast versions of the last three Sakura Wars titles is imported, Ogami's romance choices from those games are incorporated into the narrative. Sakura Wars: So Long, My Love. While Ogami produces the group's adaptation of Les Misérables, the Imperial Combat Revue must join forces with the Paris Division to stop the hostile ghost of the main antagonist, Ōkubo Nagayasu, from terrorizing Tokyo. [14][18][19] Hiroi was the first to suggest Suyama perform the songs. The game also incorporates "Double LIPS", where interactions cross between multiple characters; and "Analog LIPS", where a single response's intensity is judged by the player. Dubbed a "dramatic adventure" game and taking place across three "acts", the gameplay segments incorporate tactical role-playing, dating sim and visual novel elements. [12] The inclusion of Les Misérables reflected the influences of Paris on Ogami since his return to Tokyo. [8] Titled Sakura Wars V: Farewell, My Love in Japan, it was released in Japan in 2005 and overseas in 2010 for both the PlayStation 2 and Wii as Sakura Wars: So Long, My Love. Sakura Wars Wiki is a FANDOM Anime Community. I'm all for it long as the gameplay is good and not just a mash game since I been wanting another sakura wars game for a long time anyway. Depicting Sumire's retirement from the Flower Division and her career as an actress, it features Tomizawa's last performance in the role. As of 2004, the game has sold over 257,000 copies, making the game the tenth best-selling Dreamcast title in Japan. When Nagayasu steals the Mikasa, the two groups weaken Nagayasu and Ogami and his chosen companion use a powerful Koubu, the Soubu, to exorcise the ghost, restoring peace to Tokyo. [20] Reusing a discarded plan for the theme of Is Paris Burning?, Tanaka wrote the song in the same key as "Geki! 1: Chapter 3 - The Origin of O-Ren, Tsubasa Reservoir Chronicle the Movie: The Princess in the Birdcage Kingdom, Tennis no Ōjisama: Atobe Kara no Okurimono, Ghost in the Shell: Stand Alone Complex - Solid State Society, Oblivion Island: Haruka and the Magic Mirror, The Prince of Tennis – The Battle of the British City, Kuroko's Basketball: Winter Cup Compilation, Legend of the Galactic Heroes: Die Neue These Seiran, Fate/Grand Order - Divine Realm of the Round Table: Camelot ~ Paladin; Agaterám ~, https://en.wikipedia.org/w/index.php?title=Sakura_Wars_4:_Fall_in_Love,_Maidens&oldid=1009586356, Articles containing Japanese-language text, Pages using collapsible list with both background and text-align in titlestyle, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in multiple platform mode, Official website different in Wikidata and Wikipedia, Articles with Japanese-language sources (ja), Creative Commons Attribution-ShareAlike License, This page was last edited on 1 March 2021, at 09:22. Ogami must choose which character he wishes to commit to. The fourth main installment in the Sakura Wars series and the last for Sega home consoles, it was released in March 2002. Series: Sakura Wars. [43] Four games in the group were released, but only So Long, My Love was released overseas, while the remaining three projects were officially cancelled in September 2008.[2][42][44]. The main issue raised was that the game was not designed for series newcomers due to its callbacks and short length. [11] Fall in Love, Maidens was designed as a "gift" from the developers to long-term fans. [7][12] Fall in Love, Maidens was at the time the last major performance by Tomizawa as central heroine Sumire Kanzaki, as Tomizawa retired from the role in 2002. The game was eventually released in Japan on July 7, 2005 as Sakura Wars V: Farewell, My Lovely. Sakura Wars 4: Fall in Love, Maidens (サクラ大戦4 〜恋せよ乙女〜 Sakura Taisen 4 ~Koi Seyo, Otome~) is the fourth main entry in the Sakura Taisen series of video games. Diana Caprice [7] The Koubu designs were redone slightly, with smoother bodies and new perforated body parts, requiring the integration of both new and updated software tools, which were also applied to complicated environmental effects in cutscenes. [30], During its first week on sale, Fall in Love, Maidens sold over 207,000 copies, selling through over 80% of its initial shipments. [12], The production proved challenging for the team despite the scenario being completed by the time of its announcement. Sakura Wars: So Long, My Love Video Games, Sakura Wars: So Long, My Love 2010 Video Games, Sakura Wars: So Long, My Love Nintendo Wii Video Games, Sakura Wars: So Long, My Love Role Playing Video Games, Sakura Wars: So Long, My Love Rating T-Teen Video Games, Star Wars Microsoft Xbox One Video Games, Microsoft Xbox One Halo Wars Video Games, Is this just a re-release of the 2005 PS2 game "Sakura Taisen V ~Saraba, Itoshiki Hito yo~"? When Nagayasu is about to kill the Flower Division in another attack, the Paris Division from Sakura Wars 3 arrives and rescues them, answering the Imperial Assault Force's call for aid. The OVA was released for VHS and DVD on December 18, 2002. [40][41][42] So Long, My Love formed part of the Sakura Wars World Project, a group of seven games being developed for the PlayStation 2 to expand the series' audience and eventually release internationally. [16] A troublesome part of development integrating new video software, with the aim to create the smoothest possible gameplay experience to date. Sakura Wars (1996) Sakura Wars 2: Thou Shalt Not Die Sakura Wars 3: Is Paris Burning? [14][15] Rather than increase their quantity over previous titles, the teams chose to focus on quality. This is further complicated if Ogami had previously romanced any member of both the Flower and Paris Divisions. Also returning from Is Paris Burning? and Sakura Wars: The Movie, main protagonist Ichiro Ogami returns to Tokyo and reunites with the Imperial Combat Revue and its "Flower Division", a troupe of magically-imbued women who also works as a theater company. Shinjiro Taiga voiced by Johnny Yong Bosch and 1 other . Sakura Wars V: So Long, My Love formed part of the Sakura Wars World Project, a group of seven games being developed for the PlayStation 2 to expand the series' audience and eventually release internationally. The game features both an exciting and fast-paced mech/air battle system and a unique, sim-based storyline. The final scenes vary depending on whether Ogami romanced any member of the Flower or Paris Divisions, and which character Ogami chooses to commit to. The only aspect I am concerned about is whether typical American gamers will be as receptive to this game. The latest entry in the Sakura Wars franchise, Project Sakura Wars is the sixth installment and soft reboot of the series. Each unit can perform two actions during their turn, which cover a variety of actions including attacking, healing, boosting a unit's statistics, and defending. In 1927 Tokyo, four months after his return from Paris,[b] Imperial Japanese Navy Lieutenant Ichiro Ogami has reunited with the Flower Division of the Imperial Combat Revue. [26] It was later ported to Microsoft Windows personal computers (PC). The graphics were praised for their increased quality and its solid gameplay elements, but criticized its short length. [3], Japanese site Game Watch Impress was very positive about the storyline, graphics and the gameplay system. If certain conditions are not met or if Ogami's unit is destroyed, the game ends.[3][4][5]. Take your favorite fandoms with you and never miss a beat. Depending on the type of response, the character may respond positively or negatively, impacting their relationship and future interactions with Ogami. [2], Japanese site Game Watch Impress was very positive about the storyline, graphics and the gameplay system. Sakura Wars V First Battle Part 1 - It's Showtime! Sakura Wars: So Long My Love is a single player strategy role-playing game (SRPG) and the first game in the popular Japanese Sakura Wars franchise to be released in North America. This version required multiple CD-ROMs due to the game's size. For Sakura Wars: So Long, My Love on the PlayStation 2, GameFAQs has 7 guides and walkthroughs. The west only saw the localisation of the last Sakura Wars game, Sakura Wars: So Long, My Love, its New York setting and all-new cast considered a good entry point into … The graphics were praised for their increased quality and its solid gameplay elements, but criticised its short length. [33] The game's soundtrack album was awarded at the 2003 Japan Gold Disc Awards in the "Animation – Album of the Year" category. The Wii Vault has every Wii game released in the US, all verified with Redump or No-Intro for the best quality available. A preview disc was released with Sakura Wars Online, featuring promotional images and trailers released up to that point. [27][28] A DVD-ROM version for Windows 2000, Windows XP and Windows Vista on January 25, 2007. [21] Hiroi originally wanted Suyama to sing the whole song, but Tanaka talked him out of it and relied on the actor's speaking talents to narrate his lyrics. Ohba previously produced or executive produced the previous Sakura Wars games. [8] Titled Sakura Wars V: Farewell, My Love in Japan, it was released in Japan in 2005 and overseas in 2010 for both the PlayStation 2 and Wii under the title Sakura Wars V: So Long, My Love. Tei - Finale" was Ogami actor Akio Suyama's first time singing a theme for the series, performing it with backing from the female cast. The game system was based on the work done for Is Paris Burning?, with minimal changes made. The fifth installment in the franchise, Sakura Wars: Farewell My Lovely for the Playstation 2 eventually made its way overseas as Sakura Wars: So Long My Love in 2010, making it the first Sakura Wars game to receive an official localization. Sakura Wars V: So Long, My Love formed part of the Sakura Wars World Project , a group of seven games being developed for the PlayStation 2 to expand the series' audience and eventually release internationally. The main issue raised was that the game was not designed for series newcomers due to its callbacks and short length. [8] When it was announced that series publisher Sega were ending production on the Dreamcast, Sega asked that Fall in Love, Maidens be moved to the PlayStation 2. During these sequences, when talking with both the main heroines and supporting characters from the Imperial Assault Force, conversations rely on the series' LIPS (Live & Interactive Picture System) system; when faced with critical choices in the course of a conversation, dialogue options are displayed with a time limit for the player to select a response. The early chapters took me roughly two hours to complete. Fall in Love, Maidens was intended to take place in New York, continuing Ogami's overseas adventures. [6] 4Gamer.net's Tetsuya Asakura, reviewing the PC version, praised the story options opened with the entire cast being present, and its solid gameplay. Sakura Wars: So Long, My Love (Sakura Wars V: Farewell, My Love) (サクラ大戦V 〜さらば愛しき人よ〜 Sakura Taisen V ~Saraba, Itoshiki Hito yo~) is the fifth main entry in the Sakura Taisen series of video games. The ending theme was designed as a touching farewell ballad, with Takana's favourite part being the unison of all the singers during the theme's later half. In honor of Tomizawa's retirement from the role of Sumire following Sakura Wars 4, an original video animation (OVA) titled Sakura Wars: Sumire Kanzaki Retirement Memorial—Su・Me・Re was developed by Radix Ace Entertainment and Overworks; Tanaka created the music, while Kawasaki wrote the script. [4] The game's soundtrack album was awarded at the 2003 Japan Gold Disc Awards in the "Animation – Album of the Year" category. [14] The theme of the story was "eternal love", a culmination of the overall theme of romance used in the Sakura Wars series. Concept work for Fall in Love, Maidens began during the last development stages for Sakura Wars 3: Is Paris Burning?. Defined by its publisher as a "dramatic adventure" game, Fall in Love, Maidens combines overlapping tactical role-playing, dating sim and visual novel gameplay elements. In STV-0, you take the role of Texan cowgirl Gemini Sunrise as she rides her horse Rally across the American mainland from San Francisco to Washington DC. In their role as a theatre troupe, the Flower Division are preparing a stage adaptation of Les Misérables, which Ogami is tasked with directing. Localization efforts were prevented due to Sega's uncertainty as to whether the game's blend of genres would find a profitable audience outside Japan. When the Paris Combat Revue arrives, if Ogami romanced any of them during the events of Is Paris Burning?, a love triangle situation is created. The ghost belongs to Okubo Nagayasu, a corrupt samurai daimyo enraged at his vilification by the people following his death. The game was released on March 21, 2002. Sounds like it based on the fact that its translated name is "Sakura Wars V: Farewell, My Love". The opening also played into the theme of celebration, showing the cast in relaxed situations.